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EXAMPLE
This is to give some shadows in the final scene. Glue the two cubes together and Apply a bump map to them.
Draw a 2 point path for the 'ship' like below.
Extend the length of the animation to 100 frames
Draw a path for the camera like above. Extend this to 100 frames also.
Set both the ship and camera to the first frame and, with the camera selcted, click on the 'look at' button then click on the ship. The camera will now follow the 'ship'.
The Stars:
Make a sphere.
Increase the size of the sphere to make it quite large
An example star picture is Here
Just right click the picture and select save picture and save the Stars.jpg file to your hard drive. Then select the file in the texture map options.
Apply the texture map to the sphere
Alter the number of repeats of the texture till you get a look your happy with, I used 7 repeats in both V and U.
Altering the ambient glow setting can also have a good effect on the look of the stars.
You don't want too dense a starfeild as when you come to animate it they will be indistinct and hard to see.
Turn on shadows for the light and alter its brightness until you are happy with the way the ship looks
Planet Scene
In the above frame from an animation, the stars, the red planet and the green planet were rendered separately.
Hangar Scene
For the above scene, it would have been impossible to render the complete scene so I built it up from the bottom with repeated renderings of a single unit, comprising 12 ships and 6 platforms.